Wednesday, September 17, 2008

Taking a look at the career trees

In the break between open beta and the standard edition headstart kicking off I spent probably a bit more time in the Career Builder than was absolutely healthy. I fiddled around with various templates (as well as taking a look at a few other careers to get an idea of who I can expect to hit me over the head), and these are my observations.

None of my template builds that I would seriously consider contain any of the Morale Tier 4 abilities. I don't get the impression that people will reach morale 4 very often in a situation where that ability would actually turn a battle. In addition, the 60 second cooldown on using any morale abilities is a pain, as some of the lower tier abilities are very useful.

The Sacrifice tree seems to be a bit of a dud choice. The abilities which are linked to that tree are not your most important damaging abilities, nor your most vital healing abilities. Also, the abilities you can get from going up the Sacrifice tree are pretty underwhelming in comparison to those in either the Dark Rites or the Torture trees. Their strongest point seems to be a focus on regaining Action Points for allies or removing them from enemies.

There seems to be 2 definitive abilities in each of the other 2 trees.

In the Dark Rites (essentially healing) tree, the two abilities I see as definitive are Khaine's Refreshment and the tactic Persistent Rending. In Torture the two abilities I think are vital are both tactics - Curse of Khaine and Bloodthirst. Sacrifice simply does not have any abilities that are as significant as any of those four abilities.

Initially I will be building up through the Torture tree. Disciples of Khaine can definitely solo extremely well, and a Torture build is probably the best way to power through PvE content. At some point I imagine I will have to begin to prioritise healing over damage done in RvR battles, but this will involve more than just a respec - I imagine it will involve a fairly dramatic reevaluation of the sorts of items I'm after.

2 comments:

Anonymous said...

Here is a secret with regards to the Sacrifice tree - shh! Don't tell anyone - but melee heals (such as Rend Soul, Consume Essence, etc, most of which are powered by the Sac tree) are not effected by the healing reduction talents that are everywhere in T3-4 - including your own, so feel free to put on that awesome Divine Fury tactic. Melee heals can also be used during a Silence effect, and are not powered by AP, so AP drains don't effect them, either.

Gerbil said...

Hmm... that does make the tree more useful, but i'm still not convinced that it tops either of the other 2 trees. But i guess proof of the pudding is in the eating, so i will wait until later in the game (when i actually have some more mastery tree points to invest) and give it a shot.

Thanks for the info!